Day 40 on my Journey of becoming a C# Programmer and Unity Developer:

It looks like our C# / Unity Dev training has cordially completed, but for me, it has just begun. Now, I enter the real world with the skills I learned over the past 40 days. I’m sure everyone who’s serious about what we learned these past few weeks and who wants to take things further, will do so. I know I will.

I would like to express my deepest appreciation to Jonathan Weinberger and GameDevHQ for this life-changing opportunity. I would also like to express my gratitude…


Day 39 on my Journey of becoming a C# Programmer and Unity Developer:

Today, I learned about setting up VR in Unity. Our senior lead, Austin Mackerell who’s been at the forefront of VR at GameDevHQ held a very informative and interactive workshop. He’s a great teacher and his knowledge and experience in Unity is incredible. I learned about VR and how Oculus interacts with Unity and how Unity and the Oculus controllers can mimic what happens in the real world via Game Objects with Rigid Body components added to them. It’s amazing how quickly items can be created and…


Day 38 on my Journey of becoming a C# Programmer and Unity Developer:

Instead of my normal 8–12 hour work-until-my-brain-hurts kind of day, I jumped around in my coursework, polishing up on my skills at the things I really didn’t know, but somehow managed to pass lol. I also did research on opportunities I can get into after my training finishes next Monday on 12/28/2020, and I networked with people who will be possibly able to help me grow in years to come. The founder of GameDevHQ, Jonathan Weinberger opened up his resources and network to all of us. He’s…


Day 37 on my Journey of becoming a C# Programmer and a Unity Developer:

Being that we are nearing the completion of our internships at GameDevHQ and are almost ready to spread our own wings and fly in the real world where we can put our recently acquired skills to the test, I found it important today to begin searching for what opportunities lie ahead in the vast sector of C# Programming and Unity Development and in what capacity I can currently create value for others with. I am excited because the challenge is real. The skills I learned will…


Day 36 on my Journey of becoming a ( ..I’m now renaming my position since I’m getting better.. ) C# Programmer and Unity Developer:

Today, I learned about Singletons. I’m still trying to understand Abstract Classes, so I’ll save that for another day. And I thought to reflect on what little I know now about Singletons on another day also because I wanted to share something else that our entire cohort did today.

Since today is Friday, we usually meet a couple of times. One with our entire cohort and one with our individual teams. During our afternoon all-hands meeting…


Day 35 on my Journey of becoming a Gaming Sofrware Engineer:

Today, I learned a valuable lesson about GitHub and about life. Never assume what you think is true, until you know it’s true.

I had some functionality issues early on and a compiler error popped up, so I figured I’d make it easier on myself and just go back to the last GiHub commit I made. Made perfect sense to me since that’s the whole purpose why I setup GitHub in the first place. Didn’t seem like a whole big deal. …


Day 34 on my Journey of becoming a Gaming Software Engineer:

Today, I caught a glimpse of an enormous opportunity for me as a Gaming Software Engineer and a Unity Developer. It’s in a world I am all too familiar with, Music and Audio.

As I was working on my 2D SpaceShooter, a senior lead at GameDevHQ asked me if I could create some sound effects for him. Knowing that I have been in the music industry and audio engineering field for most of my life, he gave me an opportunity to show what I could do. And wow, he…


Day 33 on my Journey of becoming a Gaming Software Engineer:

Today, I attempted my first Homing Missile feature using Unity’s Move.Toward scripting and it was a success. It’s much different than the way I did my last Homing projectile and although I could have completed the task in the same way I coded the last one, I figured it would be more fun to enter a challenge of learning and trying something new.

Normally, I would delve into what I did and how I did it, but I would like to share some that much more important. Though we…


Day 32 on my Journey of becoming a Gaming Software Engineer:

Today was a blend of continuing to iron out some bugs I had faced on Day 31 with my SendMessage and BroadcastMessage fandangos and my entrance into another giant stage of personal growth. The next level I’m talking about is where this new skill set of Unity Developing and C# coding will be able to take me in life which can only be farther than I’ve been before. I have acquired more tools in my toolbox that I can now use in life that can be a great benefit…


Day 30 (wow, day 30 already!) on my Journey of becoming a Gaming Software Engineer:

Before I go on, I’d like to Mahalo (Thank) Jonathan Weinberger, Jeff, Austin Mackrell, and his team over at GameDevHQ. I’d also like to Mahalo Pono Shim for having me as one of his Higher Learning Cohort and for being an integral part of the State of Hawaii’s “Aloha Connects Innovation” program that’s providing me and 60+ others the training I’m writing about today. And also I’d like to thank my cousin Clyde “pipelineaudio” Carey and my entire E-Team for the awesome after-hours (actually all-hours)…

Samson Malani

Overcome the How Comes, and Out Comes the Income.

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